Rem to Px

Effortlessly Convert Rem to Pixels with our free online Rem to Px converter




What are Pixels (px)?

Pixels (px) are the fundamental building blocks of digital screens. They represent the smallest addressable element on a display, and their size is fixed, meaning that they don’t scale with changes in font size or screen resolution. This makes pixels a reliable choice for setting absolute measurements, such as the width and height of elements.

What are Root Em (rem)?

In contrast, root em (rem) is a relative unit of measurement that scales based on the font size of the root element (usually the <html> tag). Unlike pixels, rem units are responsive and adapt to changes in the user’s preferred font size or screen size. This makes rem an invaluable tool for creating flexible and accessible designs that provide a consistent user experience across different devices and screen resolutions.

The Rem to Pixel Conversion Formula

To convert rem to pixels, you need to multiply the rem value by the base font size (usually 16px for most browsers). The formula is:

Pixels = Rem × 16

For example, if you have an element with a width of 2rem, and the base font size is 16px, the width in pixels would be:

2rem × 16px = 32px

Rem to Px Converter

Our Rem to Px Converter is here to simplify your life. This user-friendly tool allows you to effortlessly convert rem values to their corresponding pixel values, saving you time and ensuring your designs are pixel-perfect.

Simply enter the rem value you’d like to convert, and the converter will instantly display the equivalent pixel value. This is particularly helpful when fine-tuning your layout, adjusting typography, or ensuring consistent spacing across your web pages.

Rem to Pixel Conversion Table

50 rows demonstrating the conversion of Rem to Pixels:

RemPixels
0.11.60
0.23.20
0.34.80
0.46.40
0.58.00
0.69.60
0.711.20
0.812.80
0.914.40
1.016.00
1.117.60
1.219.20
1.320.80
1.422.40
1.524.00
1.625.60
1.727.20
1.828.80
1.930.40
2.032.00
2.133.60
2.235.20
2.336.80
2.438.40
2.540.00
2.641.60
2.743.20
2.844.80
2.946.40
3.048.00
3.149.60
3.251.20
3.352.80
3.454.40
3.556.00
3.657.60
3.759.20
3.860.80
3.962.40
4.064.00
4.165.60
4.267.20
4.368.80
4.470.40
4.572.00
4.673.60
4.775.20
4.876.80
4.978.40
5.080.00
rem to pixels conversion table

FAQs

  1. What are the benefits of using a Rem to Pixel converter?
    • Saves time and eliminates the need for manual calculations
    • Ensures pixel-perfect layout and spacing in your designs
    • Helps maintain consistent branding and user experience across different devices
    • Supports accessibility by ensuring your designs remain legible and adaptable to user preferences
  2. When should I use Rem instead of Pixels?
    • Use Rem for elements that need to scale dynamically, such as typography, spacing, and overall layout.
    • Use Pixels for fixed elements, such as borders, icons, or when you need absolute positioning and sizing.
  3. How do I determine the base font size for Rem to Pixel conversion?
    • The default base font size for most web browsers is 16 pixels.
    • However, you can change the base font size by setting it in your CSS, e.g., html { font-size: 18px; }.
    • The Rem to Pixel conversion formula will then use the updated base font size for the calculations.
  4. Can I use Rem and Pixels together in the same project?
    • Yes, it’s common to use a combination of Rem and Pixels in web development projects.
    • Rem is used for responsive and scalable elements, while Pixels are used for fixed or absolute positioning.
  5. How do I ensure consistency when using both Rem and Pixels?
    • Use a Rem to Pixel converter to ensure accurate conversions and maintain consistent spacing and sizing.
    • Establish a consistent base font size across your project to simplify the Rem to Pixel calculations.
    • Document your design system and guidelines to ensure all team members follow the same conventions.
  6. Are there any limitations or downsides to using Rem?
    • Rem is not supported in older browsers, such as Internet Explorer 8 and earlier.
    • In these cases, you may need to use a fallback solution, such as pixels or em units.

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